Everything starts the night of new years eve on 1993, while Özgür & Özgür was walking the dark and cold streets of Şişli.
Here I want to talk about the design phase of the game. Because a question that is frequently asked after all those years is "how did you think of it".
Well, Özgür thought it first, not Özgür, together with a sudden urge. I remember a time where we would sit with Özgür and write down whatever comes to our minds. It took about 3 months. As always we started coding without any initial planing, since there was this urge.
I don't really remember how we came up with all this stuff. But I remember trying hard. The idea was so powerful. We fell in love with the story of lavuks, magandas fighting with each other using levreks and rulers and cursing their enemies with profound profanities in the streets of Istanbul that had fallen to the darkness of Cehalet (Ignorance).
It took another year to write the game. We had used a AMOS, which was a game programming language for Amiga. Both Özgür and I worked really hard. I think the reason that the product of what we did was liked that much, is the fact that this struggle makes itself felt throughout the game. We really had very little resources. Can the new generation understand what it means that even for a simple mistake in the graphics, you need to reset the Amiga, start the graphics program from the disk, correct the error and reboot the program editor. Well, we learned then.
What didn't we do? We wrote a scripting language called FRPOS, so that the computer would also understand the story. Özgür probably worked more on this then Özgür.
Then there was Tuncay Talayman. We had really made an rpg game equivalent of the games of its time, and it was much more fun and had much more to say about the local Turkish culture.
When I think about our struggle those days, I ask myself: What is the power that would make three young man (siliconian to be precise) sit in a dark room for a year? The answer is simple indeed. With the resources of the time, what we attempted, and succeeded I might add, was an unbeleivable adventure. Lale Savaşçıları was both an important game that would affect many people in various ways, and was also an answer to a question that many people asked themselves:
"Can we do it too?"
I would like to thank everyone, after all these years.
The Other Özgür
You can download the game from here if you still have an Amiga, or an Amiga Emulator (see. UAE (http://www.freiburg.linux.de/~uae/) / WinUAE (http://www.winuae.net/)).
The game will work on WinUAE (http://www.winuae.net/) without any tweaking, but if you insist on doing so, try the instructions below.
Note: If sound problems occur, try setting Host->Display->Full Screen. Also the emulation is CPU intensive, so you might need to increase Host->Priority settings.
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